Beginning cards: shorter on portrait; landscape side-by-side so tiles don’t smush over mode/diff.
GLOB 1.12.42 · b210
2026-09-23 · build 210
Play HUD (mobile landscape): drop portrait chrome-top floor; shrink title/size/bars/stick/buttons so the pond isn’t smushed.
GLOB 1.12.42 · b209
2026-09-23 · build 209
PWA update: soft “new waters” whisper mid-run (no interrupt); mandatory full-screen renew on pause / menu / death — no Keep swimming.
Skills: owned upgrades say “You have Lv N · Take → Lv N+1”; Take button shows next level.
Pause (esp. mobile landscape): smaller title/stack; Resume and Settings share the same font/size.
GLOB 1.12.42 · b208
2026-09-23 · build 208
PWA update: full-screen “new waters” moment (autosaves, then reload) instead of a bottom chip; Keep swimming dismisses until next visit.
GLOB 1.12.42 · b207
2026-09-23 · build 207
Cilia: plain copy (no “not a vacuum”); food magnet actually pulls. Filter crown stacks wider/stronger.
Saves: persist Campaign story state; QA Campaign checkpoints (Wake / Fork / Filter mid) via Ranked → QA or `?seedCampaignSaves=1` (me@brad-jackson.com).
GLOB 1.12.42 · b206
2026-09-23 · build 206
iOS PWA audio: create AudioContext only after a real tap; resume→prime order; sticky gesture gate; don’t kill unlock when background resume fails. Louder beds/SFX.
iOS PWA shell: paint `#031a1f` under the home-indicator band; cover standalone `innerHeight` gap (grey letterbox); tip that Ring/Silent mutes Web Audio.
GLOB 1.12.42 · b205
2026-09-23 · build 205
Beginning ability preview: static lite gift FX (no foes / nested draws), 1× DPR, bitmap cache on hue tap, and full frame early-exit on setup/saves so the menu stays smooth while in-game is unchanged.
GLOB 1.12.41 · b204
2026-09-23 · build 204
Beginning: stop demo world sim/render behind setup (was melting phones); static hero preview on touch.
Mobile notices: one voice at a time — campaign story sheet wins; discover / event banner / soft feed / rotate tip no longer pile up. Campaign dialogue unchanged.
Beginning: always opens on **Campaign** (Endless is still a Play tap — was sticky from last Endless run).
GLOB 1.12.41 · b203
2026-09-23 · build 203
Beginning (mobile): no text-over-portrait overlap; compact 4-across roster; static tiles (hero-only sway) to cut menu lag.
Beginning: header is **Identify your glob**; selected name is the big signal; gift details under it (no Campaign/Endless copy in the hero).
Events: longer explanations stay on the feed banner; Campaign delays Feeding frenzy / Toxic tide until later stages.
GLOB 1.12.41 · b202
2026-09-23 · build 202
Beginning: Color ↔ Gift identity — 8 paired cells; tap a cell for portrait up top + gift beside it; zoomed roster tiles.
Beginning: Amber gift renamed **Extra dash**; Amber/Gold shells and innards diverge (honey vs gleam).
Soft start: never wake in Frozen brine or other hazard biomes.
Fix: Spore decoy drops a real lure; clearer flash/camo/harden/ping feedback; parse error before decoy branch.
Docs: pocket env acclimation (time-in-biome) in VISION/ROADMAP.
Play screen: quieter layout — New game (was New life), Continue only when a slot has a save, autosave resume only when interrupted, clearer slots.
GLOB 1.12.31 · b154
2026-09-21 · build 154
Sign-in gate: email/password + official-style Google button; menu Sign in expands the same options.
GLOB 1.12.29 · b152
2026-09-21 · build 152
Menus: Back always sits at the bottom of the screen (stats, board, saves, setup, tree, codex, help, settings).
GLOB 1.12.28 · b151
2026-09-21 · build 151
Escape backs out of every menu (including dead → menu); P stays play/pause only.
After splash, ranked builds open a sign-in gate (Google or continue as guest).
GLOB 1.12.27 · b150
2026-09-21 · build 150
Ranked: Google sign-in, server start/heartbeat/finish with invariant checks, Firestore bests (Admin SDK only), public leaderboard.
Setup → Ranked toggle when signed in; casual/local play stays unranked.
GLOB 1.12.26 · b149
2026-09-21 · build 149
PWA: installable (manifest + icons), network-first service worker so online always picks up the server build; “Update ready” during a run instead of a forced reload.
Ranked / Firebase leaderboards deferred — need a shorter competitive format before boards make sense.
GLOB 1.12.25 · b148
2026-09-20 · build 148
Pause title: left-justified and shrink-wrapped to the longest word, then centered on the menu stack (fixes off-center names like “Colossal Colony”).
Boot always opens the main menu; interrupted autosaves no longer auto-resume after the splash.
GLOB 1.12.22 · b145
2026-09-20 · build 145
Hunters / razors / coils / apex: smaller, slower, less bite, shorter chases, capped growth — big reds are no longer snowball tanks.
Shared mortality: heat, acid, vent stacks, anodes, ice, jellies, and spikers hurt every cell — not just you.
Structures + biome ground dressing: reefs, ice, nodules, wrecks, kelp, shells, caches, and set dressing redrawn to match the cleaner codex silhouettes.
GLOB 1.12.21 · b144
2026-09-20 · build 144
Jellies: tentacles trail behind the bell again (were stroking through the dome).
GLOB 1.12.20 · b143
2026-09-20 · build 143
Skill tree: no more brief flash of icon ligature names (waves, sailing…) on talent buttons — wait for Material Symbols before showing icons.
GLOB 1.12.19 · b142
2026-09-20 · build 142
Pause → Save is a stacked submenu (slot list + Back) like other menus; confirm popup sits above it. Radial picker removed.
GLOB 1.12.18 · b141
2026-09-20 · build 141
Pause menu: forced fixed-width vertical stack (Resume → Save → Skill tree → Settings → Quit).
GLOB 1.12.17 · b140
2026-09-20 · build 140
Thermal vents: dropped the big soft brown base oval; dirt mound uses the chimney shaft’s darkest color.
GLOB 1.12.16 · b139
2026-09-20 · build 139
Play screen: one fixed-width centered column (slots grid + buttons + autosave) so rows no longer sit at different offsets.
GLOB 1.12.15 · b138
2026-09-20 · build 138
Play / saves screen recentered: same vertical stack as menu; slots and autosave no longer sit left-offset.
GLOB 1.12.14 · b137
2026-09-20 · build 137
Pause menu uses the same vertical button stack as the main menu (Resume + ghost links).
GLOB 1.12.13 · b136
2026-09-20 · build 136
Discovery card sits under the HUD health/DNA stack (left), and drops further when event or boss chrome is up.
GLOB 1.12.12 · b135
2026-09-20 · build 135
Save confirm: first write to a slot asks once; that slot stays trusted until you switch slots (or leave the run).
GLOB 1.12.11 · b134
2026-09-20 · build 134
Pause Save is just “Save”: opens a radial slot picker; choosing a slot writes it and remembers that slot for next time.
GLOB 1.12.10 · b133
2026-09-20 · build 133
Settings from Pause mid-run (labels, particles, shake…). Back returns to pause; Erase progress stays menu-only.
GLOB 1.12.9 · b132
2026-09-20 · build 132
Thermal vents: taller readable chimneys, white mineral plumes, heat glow (closer to the codex silhouette). Distant vent biome dressing shows mini smokers too.
Floating pickup feedback (`+DNA`, `+HP`, effect pops). Settings → World labels: Off / Pickups / Names (structure & food name tags).
GLOB 1.12.8 · b131
2026-09-20 · build 131
Discovery card moves to top-center. Scientific names go silly fake-Latin (`Blobbula boopii`, `Jellicus spicyus`, `Chonkosaurus chonkii`…).
GLOB 1.12.7 · b130
2026-09-20 · build 130
Jellies: bell leads along travel again (no phase-spin flip); denser trailing tentacles; soft bubble/mesoglea cloud under the bell.
GLOB 1.12.6 · b129
2026-09-20 · build 129
Autosave is separate from the three manual slots and never overwrites them. Play screen shows an Autosave row at the bottom; pause Save writes the selected slot; Quit to menu / periodic / tab-close update autosave only.
GLOB 1.12.5 · b128
2026-09-20 · build 128
Discovery chip: quiet corner card with silhouette when you first find a cell, nutrient, structure, waters, event, or form.
GLOB 1.12.4 · b126
2026-09-20 · build 126
Smaller build tag; Skip intro moves to bottom-right on the splash.
GLOB 1.12.3 · b125
2026-09-20 · build 125
Erase progress: in-game confirmation popup (Cancel / Erase everything) instead of the browser dialog.
GLOB 1.12.2 · b124
2026-09-20 · build 124
Settings toggles: clean equal On/Off segments (no half-offset organic pills).
GLOB 1.12.1 · b123
2026-09-20 · build 123
Bottom-left build tag (`GLOB vX.Y.Z · bN`). `npm run bump` increments build; start/test sync it into the page.
GLOB 1.12.0
2026-09-20
Jelly: quieter translucent dome + softer tentacles (no face-spin). Diatom: boat frustule with cleaner striae.
Menu blurb moved into How to play. New **First Waters** mode (gentle intro, longer tips, survive 3 min).
GLOB 1.11.2
2026-09-20
Pause → Quit to menu: autosaves the run and returns to the menu (Continue still works). No longer ends the life.
GLOB 1.11.1
2026-09-20
Fix Continue / resume crash: set world.layer before biome lookup.